Analysis and Design of Cognitive Radio Networks Using Game Theory | |||
example:Consider a single cell network of cognitive radios adjusting their transmit powers in an
attempt to achieve a target SINR at a common base station. In general this can be
modeled as a myopic repeated game as follows. The set of power adapting cognitive
radios form the player set. Each player’s action set is defined by the associated radio’s
available power levels, Pi = [0, pmax]. Each radio’s adaptations are guided by the utility
function is:
better response equivalent:
and v is(table( 5-2)):
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